negative leader trait reduction (2024)

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Pyrolight

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May 2, 2023
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    • Nov 17, 2023
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    • #1

    With the changes is it now impossible to avoid negative leader traits? ie -4 negative leader traits is impossible to reach?

    LiZinckle

    First Lieutenant

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    • Nov 17, 2023
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    • #2

    Traits are still there, so it is still possible to get there with Genetic ascension or Cybernetic ascension, or with overtuned origin.

    X

    XCodes

    Colonel

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    • Nov 17, 2023
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    • #4

    Max 1 negative traits is good actually, because recruitable leaders don't spawn with extra positive and negative traits if the limit is zero and 1 low-level negative trait per leader is pretty easy to deal with.

    Peter Ebbesen

    the Conqueror

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    • Nov 17, 2023
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    • #5

    Note that as soon as you have -3 max negative traits, 80% of your leaders are immune. The distribution for 0-4 max negative traits rolled on leader creation are 0 (1%), 1(4%), 2(20%), 3(55%), 4(20%). Also, Legendary paragons and the Luminary from Under One Rule are naturally immune.

    Moreover, that any leader generated (10%) with an additional positive and negative leader trait has that starting negative trait counted towards the total, so he's immune to any further with -3 regardless of what his starting roll for max negative traits was when created.

    Some times, of course, these leaders spawn with bad negative traits that makes you want not to use them, but often they spawn with a negative trait that doesn't interfere with the job you intend them for, in which case the added positive common trait is a clear bonus.

    For those reasons, on balance I prefer -3 max negative traits to -4, and you can still easily get that with Aptitude, Harmony, and Talented for normal empires.

    Here is a list of all sources of maximum negative trait reduction in 3.10.

    Empire:
    -1 Aptitude (Tradition)
    -1 Harmony/Versatility (Tradition)
    -1 One Mind (Hive Civic)
    -2 Purge Traits Finisher currently active (Hive Agenda)

    Species trait:
    -1 Talented (Biological or Lithoid)
    -1 Enhanced Memory (Synthetic ascension or Machine)
    -1 Erudite (Genetic ascension)
    -1 Enhanced Memory (Cyborg ascension)
    -1 Learning Algorith (Cyborg ascension)
    -1 Elevated Syapses (Overtuned origin)

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    civ_v_freak

    Feztis

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    • Jan 11, 2024
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    • #6

    Peter Ebbesen said:

    Note that as soon as you have -3 max negative traits, 80% of your leaders are immune. The distribution for 0-4 max negative traits rolled on leader creation are 0 (1%), 1(4%), 2(20%), 3(55%), 4(20%). Also, Legendary paragons and the Luminary from Under One Rule are naturally immune.

    Do you know how this is affected if you manage to get a -1 max negative leader traits modifier *after* the leader has been enrolled for a while? Is each leader unchangeable in regard to their max negative traits once they've been recruited, or can modifiers reduce how many negative traits they can get afterwards?

    Peter Ebbesen

    the Conqueror

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    • Jan 11, 2024
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    • #7

    civ_v_freak said:

    Do you know how this is affected if you manage to get a -1 max negative leader traits modifier *after* the leader has been enrolled for a while? Is each leader unchangeable in regard to their max negative traits once they've been recruited, or can modifiers reduce how many negative traits they can get afterwards?

    It affects whether they get negative traits afterwards.

    The value rolled on creation is how many negative traits they have pending, which is saved as leader_pending_negative_traits_unmodified.

    The way it works is that when the yearly negative trait event fires (paragon_2.1020), every leader is checked to see if they are eligible for further negative traits, by calculating a current pending value by taking the saved unmodified pending value, the number of negative traits the leader has (from any source), and how many negative traits are countered by max negative leader from civics, traits, traditions. If eligible, then a second calculation that looks at age, level, and number of of current pending negative traits decides the random chance of being awarded one that year.

    Note that reaching the maximum number of negative traits doesn't prevent the leader from gaining negative traits via other sources than the yearly negative trait event check, so e.g. a scientist investigating an anomaly that awards a negative trait will still gain it, but the negative traits awarded this way is treated just like any others for the purpose of the yearly check, so will help prevent negative traits from being awarded on the yearly check.

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